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Valorant update 4.0 PATCH NOTES – Neon headlines Episode 4 with new Battle Pass and MORE | Gaming | Entertainment

Valorant update 4.0 PATCH NOTES - Neon headlines Episode 4 with new Battle Pass and MORE | Gaming | Entertainment
Written by publishing team

Update rating 4.0 (Photo: Riot Games)

Valorant fans can download a brand new update on PC platforms.

Update 4.0 Valorant adds an all-new character called Neon, as well as a new Battle Pass and skinline. You can read all about the new additions at this link.

Needless to say, the update also makes significant changes to some of the game’s weapons, including the Specter, Ares, and Guardian.

Specter, for example, has been modified to reduce effectiveness during long-distance encounters.

In other places, the Ares’ rate of fire has been increased, while the rotation has been removed.

Meanwhile, bulldogs are more attractive thanks to their increased versatility. Changes include an increased rate of fire at the hip and a faster recovery speed.

Needless to say, Riot Games has made various improvements to the maps, specifically to Bind and Breeze.

Finally, accounts that have not yet played in the rating are now required to reach account level 20 in order to play competitively.

That is unless you have already participated in a competitive game before leveling up. The full patch notes can be seen below.

Agent Updates

• Launch the neon!

Weapon Updates


• The battle was too tough to count on. So we’ve updated both the right and left tap melee attacks to have more reliable action to hit customers.

• Right-click boxes are 1.5 times larger. The left-click boxes are now larger than the right-click and have a slightly longer range as well.

• Targets close to the center of your knife attacks will be hit first, so you still have accuracy if you need it.

• Bonus: Knifing walls now have instant feedback when cutting walls (expected from the client side)


• The Specter’s versatility makes us happy, but it was over-performing on long-range links and was extremely robust even under intended mobile and near-range scenarios.

• By making the accuracy error come in a little earlier and switching the yaws more often, we hope it makes it more difficult to kill when spraying at long distances.

• Likewise, nearby sprinklers will require more control to be effective.

• Shooting error occurs in the early stages of the lead

• For example, instead of errors that occur at bullets 4, 7, 10 (in terms of the order of fire), they will instead occur at codes 3, 6, 8

• Increased multiples of yaw and yaw (vertical and horizontal) when running/jumping/ascending from 1.25 >>> 1.5

• The number of bullets protected from yaw (horizontal) switching during spraying decreased by 8 >>> 5 bullets

• Reduced yaw switching time from .24 >>> .18 seconds

• While spraying, the time you have until you can switch the yaws (horizontal movement) back is less, which means it can happen more often


• Along with the changes made to the Specter, we hope to improve the feel and power of Ares and take it out of the shadows of other weapons in its price category.

• remove rotation

• Increased rate of fire from 10 >>> 13


• The Guardian didn’t need a rate-of-fire penalty compared to its fully automatic counterparts, so we’re removing it.

Adding another bullet before it begins to destabilize would make the weapon feel more adept at tapping shots, and improve its overall effectiveness in combat.

• Removed rate-of-fire penalty on ADS (aim down)

• An extra bullet has been added before it enters the recovery curve


• We give the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.

• Increased rate of fire at the hip 9.5 >>> 10

• Improved recovery from shooting from .4 >>> .35

• Inaccuracies accumulate any time a weapon is re-fired prior to the full duration of the weapon’s weapon recovery time. Reduced recovery time should improve firing efficiency.

Map updates


• The double-stack of the hood at Short A has been changed to remove a very strong one-way smoke location which made the area a bit difficult for attackers to approach.

• The guards will still be able to block the space, but the new design should open up some options for attackers pushing inside.

• There’s also a new little bench for mixing at first glimpse.


• Increase and remove the main throttle width 50/50 seconds (you must choose one of two locations where the opponent may be)

• This should give defenders more options when playing around A Main. It also eliminates 50/50 when entering or exiting the cave, allowing you to be more methodical when pushing.

• Added a stack of two chests in the cave

• This provides some cover for the cave-driving attackers while also giving defenders more options to compete in space.

• Modified cover on the back of the site and extended pool to the far wall

• Cover changes should give Defenders a safe place to come back and more coverage on replays. Expanding the pool should make playing in this space more comfortable.

• The extension of the factory site also fits with the new shape of the assembly.

• A curved wall modified in the middle

• This change simplifies space and eliminates the extra pocket.

• Added cover to column at location B, back location blocked with new wall, and stack of boxes added to wall B

• The new cap on the shaft allows for new opportunities before and after the station.

• The modified rear location breaks the peek into the B Main while also giving players new cover to work with. This new cover should come in handy when undoing and restoring.

• The new chest pack limits some angles from the B Main, gives you new options when catching or reclaiming, and should break some of the awkward battles that can occur on thinner walls.

• The door on A can no longer be reactivated until it is finished opening or closing


• Starting with Patch 4.0, accounts that have not yet played in the Ranking are required to reach account level 20 before they can enter the competitive queue.

• For those who have not yet reached account level 20, but have already played in the competitive queue, you will still be able to play in the standings.


gaming systems

• Fixed an issue where the signature kill counter was not visually updated

• Sports Features

• Coaches should no longer have the problem that sometimes switching targets with number keys and mouse clicks fails.

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